Feb 24, 2024 4:35:48 GMT
/Mitsurugi-sama HAS MADE 0 POSTS
Post by Mitsurugi-sama on Feb 24, 2024 4:35:48 GMT
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[attr="class","nintales-title"]combat system,
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Combat on this site is resolved based on logic. We don’t impose strict limits on what you can do, instead, limits are set by the quality of your writing, your character’s skill level, jutsu repertoire, and rank. We trust players to play within the confines of their own character's limitations, but staff will intervene if players are found to be consistently writing their characters in an 'overpowered' manner
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This guide will explain relevant battle rules, including how fights are conducted, the allowance for death, and the role of staff in moderating fights. These rules largely apply to battles of genuine hostility between players, but take care to not overpower your character in player versus npc situations either.
Combat on this site is resolved based on logic. We don’t impose strict limits on what you can do, instead, limits are set by the quality of your writing, your character’s skill level, jutsu repertoire, and rank. We trust players to play within the confines of their own character's limitations, but staff will intervene if players are found to be consistently writing their characters in an 'overpowered' manner
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This guide will explain relevant battle rules, including how fights are conducted, the allowance for death, and the role of staff in moderating fights. These rules largely apply to battles of genuine hostility between players, but take care to not overpower your character in player versus npc situations either.
[attr="class","nintales-subtitle"]DEATH-ENABLED COMBAT
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All fights on the site are death-enabled; you can’t go all out in a spar and then decide nobody will die or leave without consequence. Always discuss outcomes and possibilities with your writing partner beforehand. Your partner should not be shocked or surprised by you fighting with the intent to kill— the intent must be established out of character prior to the combat scenario.
All fights on the site are death-enabled; you can’t go all out in a spar and then decide nobody will die or leave without consequence. Always discuss outcomes and possibilities with your writing partner beforehand. Your partner should not be shocked or surprised by you fighting with the intent to kill— the intent must be established out of character prior to the combat scenario.
[attr="class","nintales-subtitle"]48-HOUR COMBAT RULE
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In a combat thread between players, each participant has 48 hours to reply on their turn. If they do not respond within this time, their opponent can request to assume their actions on the Ruling Board. This prevents situations where characters who are supposed to sustain injury (fatal or otherwise) continue to live by stalling a thread. If you cannot reply within the time frame due to reasons out of your control, please inform a staff member for special consideration.
In a combat thread between players, each participant has 48 hours to reply on their turn. If they do not respond within this time, their opponent can request to assume their actions on the Ruling Board. This prevents situations where characters who are supposed to sustain injury (fatal or otherwise) continue to live by stalling a thread. If you cannot reply within the time frame due to reasons out of your control, please inform a staff member for special consideration.
[attr="class","nintales-subtitle"]WHAT HAPPENS DURING COMBAT
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Players are expected to remain true to their characters’ chakra pool and skill level when in a combat scenario, noting that some higher level jutsu have a higher chakra cost than others, and therefore come with consequences. You and your opponent are expected to discuss outcomes at every stage to ensure fun and fair play.
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If you believe someone is overusing a jutsu, overreaching beyond their character’s capabilities, godmoding, metagaming, or disrupting the combat experience, you can request a ruling with staff.
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Regarding ninja tools, you are allowed a maximum of ten projectiles per tool (shuriken, kunai, senbon, or other custom weaponry) that are replenished on a per thread basis. It is a member’s responsibility to report if someone exceeds this limit. Staff will issue a warning if this is noticed; staff will issue a full battle ban if issues persist.
Players are expected to remain true to their characters’ chakra pool and skill level when in a combat scenario, noting that some higher level jutsu have a higher chakra cost than others, and therefore come with consequences. You and your opponent are expected to discuss outcomes at every stage to ensure fun and fair play.
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If you believe someone is overusing a jutsu, overreaching beyond their character’s capabilities, godmoding, metagaming, or disrupting the combat experience, you can request a ruling with staff.
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Regarding ninja tools, you are allowed a maximum of ten projectiles per tool (shuriken, kunai, senbon, or other custom weaponry) that are replenished on a per thread basis. It is a member’s responsibility to report if someone exceeds this limit. Staff will issue a warning if this is noticed; staff will issue a full battle ban if issues persist.
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