Feb 24, 2024 19:58:35 GMT
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Post by Mitsurugi-sama on Feb 24, 2024 19:58:35 GMT
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[attr="class","nintales-title"]attribute point system,
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The Attribute Point System is used to generally gauge a character's abilities and combat effectiveness. Attribute Points are dispersed among five categories: Health (HP), Strength (SP), Dexterity (DP), Control (CP), and Awareness (AP).
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During creation, characters also start with an additional 100 AP to distribute among the five attributes freely depending on preference.
The Attribute Point System is used to generally gauge a character's abilities and combat effectiveness. Attribute Points are dispersed among five categories: Health (HP), Strength (SP), Dexterity (DP), Control (CP), and Awareness (AP).
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During creation, characters also start with an additional 100 AP to distribute among the five attributes freely depending on preference.
[attr="class","nintales-subtitle"]STARTING ATTRIBUTE POINTS
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All characters begin with a base number of stats in all attributes depending on their starting rank. Kage start with 100 points in all stats, Jōnin start with 80, Chūnin start with 60, Genin start with 40, and civilians or academy students start with 20. Note: Elite Genin start with 50, and Elite Jōnin start with 90.
All characters begin with a base number of stats in all attributes depending on their starting rank. Kage start with 100 points in all stats, Jōnin start with 80, Chūnin start with 60, Genin start with 40, and civilians or academy students start with 20. Note: Elite Genin start with 50, and Elite Jōnin start with 90.
[attr="class","nintales-subtitle"]WHAT EACH OF THE ATTRIBUTES MEAN
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This stat represents a shinobi’s stamina, endurance, and overall ability to withstand physical and mental strain. It reflects their resilience in battle, their capacity to endure prolonged fights, their spirit in the face of great adversity, and their ability to recover from injuries. Damage is decided by subtracting the Strength Points of the attacker minus the Health Points of the defender.
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Strength Points measure the raw power, might, and force behind a shinobi’s kicks, punches, weapon strikes, and the potency of their jutsu. A shinobi with high strength has the ability to deliver devastating blows, overpower opponents, and unleash destructive techniques that leave a lasting impact.
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Dexterity Points determine a shinobi’s speed, ability, and reflexes. It reflects how swiftly they can move, react, and evade incoming attacks. It also affects the speed at which a shinobi can perform ninjutsu, cast genjutsu, and wield their weapons. Shinobi with high dexterity can move with incredible swiftness, making them elusive targets and high adaptable in combat.
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Control Points determine a shinobi’s proficiency in manipulating and controlling their chakra, it showcases their ability to mold it accurately and precisely, allowing them to perform jutsu with precision and efficiency without expending unnecessary resources. Control is crucial when ninjutsu clash, as shinobi with higher Control Points have a greater chance of overpowering their foe's technique and dictating the outcome.
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Awareness Points reflect a shinobi’s overall intelligence and knowledge regarding ninja arts. It encompasses their understanding of various jutsu, tactics, and strategies. Awareness also determines the ability to sense and detect others, and plays a crucial role in resisting genjutsu. Shinobi can break free from illusionary techniques if their awareness is higher than the control over the genjutsu caster.
HEALTH POINTS (HP)
This stat represents a shinobi’s stamina, endurance, and overall ability to withstand physical and mental strain. It reflects their resilience in battle, their capacity to endure prolonged fights, their spirit in the face of great adversity, and their ability to recover from injuries. Damage is decided by subtracting the Strength Points of the attacker minus the Health Points of the defender.
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STRENGTH POINTS (SP)
Strength Points measure the raw power, might, and force behind a shinobi’s kicks, punches, weapon strikes, and the potency of their jutsu. A shinobi with high strength has the ability to deliver devastating blows, overpower opponents, and unleash destructive techniques that leave a lasting impact.
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DEXTERITY POINTS (DP)
Dexterity Points determine a shinobi’s speed, ability, and reflexes. It reflects how swiftly they can move, react, and evade incoming attacks. It also affects the speed at which a shinobi can perform ninjutsu, cast genjutsu, and wield their weapons. Shinobi with high dexterity can move with incredible swiftness, making them elusive targets and high adaptable in combat.
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CONTROL POINTS (CP)
Control Points determine a shinobi’s proficiency in manipulating and controlling their chakra, it showcases their ability to mold it accurately and precisely, allowing them to perform jutsu with precision and efficiency without expending unnecessary resources. Control is crucial when ninjutsu clash, as shinobi with higher Control Points have a greater chance of overpowering their foe's technique and dictating the outcome.
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AWARENESS POINTS (AP)
Awareness Points reflect a shinobi’s overall intelligence and knowledge regarding ninja arts. It encompasses their understanding of various jutsu, tactics, and strategies. Awareness also determines the ability to sense and detect others, and plays a crucial role in resisting genjutsu. Shinobi can break free from illusionary techniques if their awareness is higher than the control over the genjutsu caster.
[attr="class","nintales-subtitle"]EARNING ATTRIBUTE POINTS
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As characters progress in skill level, they earn additional Attribute Points to distribute based on their new skill level to further develop a character’s strengths and abilities.[break][break]
▶ A-Class → S-Class (+100 pts)[break]
▶ B-Class → A-Class (+80 pts)[break]
▶ C-Class → B-Class (+60 pts)[break]
▶ D-Class → C-Class (+40 pts)
As characters progress in skill level, they earn additional Attribute Points to distribute based on their new skill level to further develop a character’s strengths and abilities.[break][break]
▶ A-Class → S-Class (+100 pts)[break]
▶ B-Class → A-Class (+80 pts)[break]
▶ C-Class → B-Class (+60 pts)[break]
▶ D-Class → C-Class (+40 pts)
[attr="class","nintales-subtitle"]EXAMPLE STAT DISTRIBUTION
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The following is an example stat distribution breakdown for a character of the Jōnin level, with a base of 80 in all stats and an additional 100 points for free distribution.[break][break]
▶ Health (HP) → 80 + 20[break]
▶ Strength (SP) → 80 + 20[break]
▶ Dexterity (DP) → 80 + 20[break]
▶ Control (CP) → 80 + 20[break]
▶ Awareness (AP) → 80 +20[break]
The following is an example stat distribution breakdown for a character of the Jōnin level, with a base of 80 in all stats and an additional 100 points for free distribution.[break][break]
▶ Health (HP) → 80 + 20[break]
▶ Strength (SP) → 80 + 20[break]
▶ Dexterity (DP) → 80 + 20[break]
▶ Control (CP) → 80 + 20[break]
▶ Awareness (AP) → 80 +20[break]
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