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Post by Mitsurugi-sama on Feb 26, 2024 23:37:02 GMT
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[attr="class","nintales-title"]earth release techniques,
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One of the five basic nature transformations, Earth Release (土遁) allows the user to infuse chakra into and exert control over earthen material such as dirt, stone, and clay, and can even involve converting one to the other. Earth Release users can manipulate existing earth or create it within their bodies, which they expel from their mouths.
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Despite being one of the most defensively-oriented nature transformations, Earth Release can be climbed together for use as projectiles or broken up to crate hazards. It is naturally strong against Water Release and weak to Lightning Release.
One of the five basic nature transformations, Earth Release (土遁) allows the user to infuse chakra into and exert control over earthen material such as dirt, stone, and clay, and can even involve converting one to the other. Earth Release users can manipulate existing earth or create it within their bodies, which they expel from their mouths.
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Despite being one of the most defensively-oriented nature transformations, Earth Release can be climbed together for use as projectiles or broken up to crate hazards. It is naturally strong against Water Release and weak to Lightning Release.
[attr="class","nintales-subtitle"]D-RANK EARTH RELEASE TECHNIQUES
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(RANGE: LONG // DURATION: 2 (unless broken free of early) // CD: 4) The user uses chakra to quickly tunnel underground, grabbing a target from beneath the earth before dragging them downwards, trapping them in the ground and rendering them unable to move. In this state, trapped targets are easily subjected to torture or decapitation, hence the technique’s name.[break][break]
(RANGE: NA // DURATION: 3 (unless ended early) // CD: 4) The user converts earth into fine sand beneath their feet, allowing them to dig and pass through like a mole. While underground, they can pinpoint where they are, as well as sense vibrations overhead while hiding in a depth enemies can’t normally reach. Once they dig, the earth above them is returned to normal, leaving no trace of their entry. Excellent for infiltration and information gathering.[break][break]
(RANGE: MED // DURATION: NA // CD: 4) The user performs a sequence of hand seals, converting the ground under their opponent into mud, creating a hazardous, slippery surface that is extremely difficult to navigate. The mud then hardens on command, briefly trapping anyone within its bounds.
EARTH RELEASE: DECAPITATION TECHNIQUE (土遁・心中斬首の術)
(RANGE: LONG // DURATION: 2 (unless broken free of early) // CD: 4) The user uses chakra to quickly tunnel underground, grabbing a target from beneath the earth before dragging them downwards, trapping them in the ground and rendering them unable to move. In this state, trapped targets are easily subjected to torture or decapitation, hence the technique’s name.[break][break]
EARTH RELEASE: HIDING MOLE TECHNIQUE (土遁・土竜隠れの術)
(RANGE: NA // DURATION: 3 (unless ended early) // CD: 4) The user converts earth into fine sand beneath their feet, allowing them to dig and pass through like a mole. While underground, they can pinpoint where they are, as well as sense vibrations overhead while hiding in a depth enemies can’t normally reach. Once they dig, the earth above them is returned to normal, leaving no trace of their entry. Excellent for infiltration and information gathering.[break][break]
EARTH RELEASE: MUDSLIDE TECHNIQUE (土遁・土砂崩れの術)
(RANGE: MED // DURATION: NA // CD: 4) The user performs a sequence of hand seals, converting the ground under their opponent into mud, creating a hazardous, slippery surface that is extremely difficult to navigate. The mud then hardens on command, briefly trapping anyone within its bounds.
[attr="class","nintales-subtitle"]C-RANK EARTH RELEASE TECHNIQUES
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(RANGE: MED // DURATION: NA // CD: 3) By placing a palm on the ground, the shinobi breaks and shifts the earth around them, exercising fine chakra control to reshape the local terrain. The better the user’s chakra control, the greater the amount of earth they can manipulate. A simple, but versatile technique.[break][break]
(RANGE: SHORT // DURATION: NA // CD: 3) The user rips the ground immediately in front of them upwards, pulling up a wall of earth that shields them. Easily guards against simple projectiles and physical strikes, but can be broken through by anything more complex or sheer brute strength alone.[break][break]
(RANGE: MED // DURATION: 2 // CD: 4) The user channels chakra into the ground underneath a target, softening a limited area around them into a thick mud. The target sinks into the mud up to their neck, making it difficult for them to free themselves without help from outside sources or other techniques.[break][break]
(RANGE: MED // DURATION: 2 // CD: 4) The user stomps the ground, causing myriad spikes to erupt from beneath their target up to a medium distance away, attempting to skewer them. The earthen spikes cannot penetrate any targets or obstacles of greater density. The user can also choose to produce a single large spike instead.[break][break]
(RANGE: MED // DURATION: 2 // CD: 4) The user whips up granules of earth, sand, and rock, creating a localized sandstorm around a target, trapping them in a vortex that batters them. The sandstorm inflicts many small cuts at once, making it more dangerous the longer a target is trapped.
EARTH RELEASE: RUPTURING EARTH PALM (土遁・裂土転掌)
(RANGE: MED // DURATION: NA // CD: 3) By placing a palm on the ground, the shinobi breaks and shifts the earth around them, exercising fine chakra control to reshape the local terrain. The better the user’s chakra control, the greater the amount of earth they can manipulate. A simple, but versatile technique.[break][break]
EARTH RELEASE: EARTH SHORE RETURN (土遁・土陸返し)
(RANGE: SHORT // DURATION: NA // CD: 3) The user rips the ground immediately in front of them upwards, pulling up a wall of earth that shields them. Easily guards against simple projectiles and physical strikes, but can be broken through by anything more complex or sheer brute strength alone.[break][break]
EARTH RELEASE: BOTTOMLESS SWAMP (土遁・底なし沼)
(RANGE: MED // DURATION: 2 // CD: 4) The user channels chakra into the ground underneath a target, softening a limited area around them into a thick mud. The target sinks into the mud up to their neck, making it difficult for them to free themselves without help from outside sources or other techniques.[break][break]
EARTH RELEASE: EARTH FLOW SPEARS (土遁・土流槍)
(RANGE: MED // DURATION: 2 // CD: 4) The user stomps the ground, causing myriad spikes to erupt from beneath their target up to a medium distance away, attempting to skewer them. The earthen spikes cannot penetrate any targets or obstacles of greater density. The user can also choose to produce a single large spike instead.[break][break]
EARTH RELEASE: SANDSTORM TECHNIQUE (土遁・砂嵐の術)
(RANGE: MED // DURATION: 2 // CD: 4) The user whips up granules of earth, sand, and rock, creating a localized sandstorm around a target, trapping them in a vortex that batters them. The sandstorm inflicts many small cuts at once, making it more dangerous the longer a target is trapped.
[attr="class","nintales-subtitle"]B-RANK EARTH RELEASE TECHNIQUES
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(RANGE: LONG // DURATION: NA // CD: 4) Using chakra and great physical strength, the shinobi rips a huge volume of earth from the nearby ground. The user then throws the earthen lump, causing serious destruction wheresoever it lands. The impact from the throw has been described as though a meteor struck the ground.[break][break]
(RANGE: LONG // DURATION: 2 // CD: 5) The user concentrates earth-aspected chakra through a part of their body, causing it to darken in color. This darkened part of their body boasts exceptionally high defense and heightened physical strength, able to withstand most attacks with little to no damage. Lightning Release techniques are particularly effective at breaking through this otherwise nigh impenetrable defensive technique.[break][break]
(RANGE: LONG // DURATION: 6 // CD: ONCE PER THREAD) The user creates a large, humanoid creature composed of rock that possesses an ample amount of brute strength and durability, able to withstand multiple explosions without crumbling. The golem created with this technique is often used as a mobile shield in battle.[break][break]
(RANGE: MED // DURATION: 3 (unless broken) // CD: ONCE PER THREAD) The shinobi forges a dome of earth around a target or targets, trapping them within. The walls of the dome have chakra flowing through them, quickly repairing any damage that its prisoners may inflict on it. While difficult to escape, it is possible to break free from the dome by finding the weakest point on it with the least amount of chakra flow and attacking with brute force.[break][break]
(RANGE: SHORT-MED // DURATION: NA // CD: 4) The user encases their arm in rock, enlarging its reach and size before delivering a powerful punch. The weight of the rock can be increased to increase the punch’s destructive power and, at the height of its power and mastery, this technique can be used to shatter a mountain.[break][break]
(RANGE: SHORT-MED // DURATION: NA // CD: 4) The user shifts sections of rock around their opponent, bringing them together with great force to literally crush an opponent in a coffin of earth. This technique is both quick and powerful, but requires significant control and strength to use.
EARTH RELEASE: SPHERE OF GRAVES (土遁・土陵団子)
(RANGE: LONG // DURATION: NA // CD: 4) Using chakra and great physical strength, the shinobi rips a huge volume of earth from the nearby ground. The user then throws the earthen lump, causing serious destruction wheresoever it lands. The impact from the throw has been described as though a meteor struck the ground.[break][break]
EARTH RELEASE: EARTH SPEAR (土遁・土矛)
(RANGE: LONG // DURATION: 2 // CD: 5) The user concentrates earth-aspected chakra through a part of their body, causing it to darken in color. This darkened part of their body boasts exceptionally high defense and heightened physical strength, able to withstand most attacks with little to no damage. Lightning Release techniques are particularly effective at breaking through this otherwise nigh impenetrable defensive technique.[break][break]
EARTH RELEASE: GOLEM TECHNIQUE (土遁・剛隷武の術)
(RANGE: LONG // DURATION: 6 // CD: ONCE PER THREAD) The user creates a large, humanoid creature composed of rock that possesses an ample amount of brute strength and durability, able to withstand multiple explosions without crumbling. The golem created with this technique is often used as a mobile shield in battle.[break][break]
EARTH RELEASE BARRIER: EARTH PRISON DOME OF MAGNIFICENT NOTHINGNESS (土遁結界・土牢堂無)
(RANGE: MED // DURATION: 3 (unless broken) // CD: ONCE PER THREAD) The shinobi forges a dome of earth around a target or targets, trapping them within. The walls of the dome have chakra flowing through them, quickly repairing any damage that its prisoners may inflict on it. While difficult to escape, it is possible to break free from the dome by finding the weakest point on it with the least amount of chakra flow and attacking with brute force.[break][break]
EARTH RELEASE: FIST ROCK TECHNIQUE (土遁・拳岩の術)
(RANGE: SHORT-MED // DURATION: NA // CD: 4) The user encases their arm in rock, enlarging its reach and size before delivering a powerful punch. The weight of the rock can be increased to increase the punch’s destructive power and, at the height of its power and mastery, this technique can be used to shatter a mountain.[break][break]
EARTH RELEASE: BEDROCK COFFIN (土遁・岩盤柩)
(RANGE: SHORT-MED // DURATION: NA // CD: 4) The user shifts sections of rock around their opponent, bringing them together with great force to literally crush an opponent in a coffin of earth. This technique is both quick and powerful, but requires significant control and strength to use.
[attr="class","nintales-subtitle"]A-RANK EARTH RELEASE TECHNIQUES
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(RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) The user channels an immense amount of chakra into the ground, allowing them to freely lower or raise the terrain within the area immediately surrounding them. This allows them to create giant pitfalls or elevations in the ground large enough to trap a fully formed Tailed Beast. This technique requires both large amounts of chakra and control to use effectively.[break][break]
(RANGE: SHORT-LONG // DURATION: 3 (unless dispelled or incapacitated) // CD: ONCE PER THREAD) The user transforms their body into mud, allowing them to reshape themselves as they see fit— such as form a makeshift arm, which can proceed to stretch a considerable distance, or transform into a wall to protect an ally. The sheer versatility of this technique requires exceptional control to master. As with all Earth Release techniques, however, the user is more susceptible to Lightning Release techniques while in this form.
EARTH RELEASE: GREAT MOVING EARTH CORE (土遁・大地動核)
(RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) The user channels an immense amount of chakra into the ground, allowing them to freely lower or raise the terrain within the area immediately surrounding them. This allows them to create giant pitfalls or elevations in the ground large enough to trap a fully formed Tailed Beast. This technique requires both large amounts of chakra and control to use effectively.[break][break]
EARTH RELEASE: MUD BODY TECHNIQUE (土遁・泥化の術)
(RANGE: SHORT-LONG // DURATION: 3 (unless dispelled or incapacitated) // CD: ONCE PER THREAD) The user transforms their body into mud, allowing them to reshape themselves as they see fit— such as form a makeshift arm, which can proceed to stretch a considerable distance, or transform into a wall to protect an ally. The sheer versatility of this technique requires exceptional control to master. As with all Earth Release techniques, however, the user is more susceptible to Lightning Release techniques while in this form.
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