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Post by Mitsurugi-sama on Feb 26, 2024 23:37:34 GMT
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[attr="class","nintales-title"]water release techniques,
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One of the five basic nature transformations, Water Release (水遁) can be used to manipulate existing sources of water or allow users to create water within their own bodies. It is naturally strong against Fire Release and weak to Earth Release. When used with Wind Release, the wind churns the water, increasing its area of effect.
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Water Release is extremely versatile in battle, capable of doing battering and slicing damage depending on velocity, but also protecting individuals from harm. The consistency of the water can also be manipulated, creating a sticky substance.
One of the five basic nature transformations, Water Release (水遁) can be used to manipulate existing sources of water or allow users to create water within their own bodies. It is naturally strong against Fire Release and weak to Earth Release. When used with Wind Release, the wind churns the water, increasing its area of effect.
[break][break]
Water Release is extremely versatile in battle, capable of doing battering and slicing damage depending on velocity, but also protecting individuals from harm. The consistency of the water can also be manipulated, creating a sticky substance.
[attr="class","nintales-subtitle"]D-RANK WATER RELEASE TECHNIQUES
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(RANGE: LONG // DURATION: 3 // CD: 3) A specialty of Kirigakure shinobi. Users fill the air with mist and control its thickness with their chakra, obscuring the battlefield. No one, including the user, are able to see through the mist, so shinobi who use this technique are expected to hone their other senses to navigate it. This mist is thick enough to cancel out the enhanced vision of the Sharingan and Rinnega, but not the Byakugan. Sensor-type shinobi are also able to find targets despite lost visibility.[break][break]
(RANGE: MED // DURATION: NA // CD: 2) The user rides a wave of water summoned beneath their feet. This wave acts as a jet, propelling them in directions of their choosing and drastically increasing their speed in a short burst— allowing them to dash in directions without much movement or exertion on their bodies.[break][break]
(RANGE: LONG // DURATION: 3 // CD: 3) The user summons rain over a wide area. Each drop of rain is subtly infused with their chakra, connecting to the shinobi’s senses and allowing them to sense chakra signatures of whoever and whatever the rain touches or interacts with. The user cannot know specifically who the signature belongs to, however. 'Hurting' or attempting to attack the rain does nothing but alert the user, making this a safe technique for finding intruders or sensing disturbances.[break][break]
(RANGE: LONG // DURATION: NA // CD: 3) The user spits a rough continuous stream of water at an opponent with enough force to knock them back and leave a sizeable dent in a rock wall. A quick and simple technique, well suited to extinguishing raging flames or countering incoming projectiles.[break][break]
(RANGE: SHORT // DURATION: 2 (unless broken) // CD: 4) The user summons a clear mirror of solid water to serve as a shield for incoming attacks. The shield is not large, and can only protect up to two people at a time, but can be summoned quickly and reactively to attacks even if the user was taken by surprise.
HIDING IN MIST TECHNIQUE (霧隠れの術)
(RANGE: LONG // DURATION: 3 // CD: 3) A specialty of Kirigakure shinobi. Users fill the air with mist and control its thickness with their chakra, obscuring the battlefield. No one, including the user, are able to see through the mist, so shinobi who use this technique are expected to hone their other senses to navigate it. This mist is thick enough to cancel out the enhanced vision of the Sharingan and Rinnega, but not the Byakugan. Sensor-type shinobi are also able to find targets despite lost visibility.[break][break]
SWIFT WATER (瞬水)
(RANGE: MED // DURATION: NA // CD: 2) The user rides a wave of water summoned beneath their feet. This wave acts as a jet, propelling them in directions of their choosing and drastically increasing their speed in a short burst— allowing them to dash in directions without much movement or exertion on their bodies.[break][break]
RAINMAKER TECHNIQUE (雨虎自在の術)
(RANGE: LONG // DURATION: 3 // CD: 3) The user summons rain over a wide area. Each drop of rain is subtly infused with their chakra, connecting to the shinobi’s senses and allowing them to sense chakra signatures of whoever and whatever the rain touches or interacts with. The user cannot know specifically who the signature belongs to, however. 'Hurting' or attempting to attack the rain does nothing but alert the user, making this a safe technique for finding intruders or sensing disturbances.[break][break]
WATER RELEASE: ROUGH SEA SPLASH (水遁・荒海飛沫)
(RANGE: LONG // DURATION: NA // CD: 3) The user spits a rough continuous stream of water at an opponent with enough force to knock them back and leave a sizeable dent in a rock wall. A quick and simple technique, well suited to extinguishing raging flames or countering incoming projectiles.[break][break]
WATER RELEASE: CLEAR MIRROR STILL WATER (水遁・明鏡止水)
(RANGE: SHORT // DURATION: 2 (unless broken) // CD: 4) The user summons a clear mirror of solid water to serve as a shield for incoming attacks. The shield is not large, and can only protect up to two people at a time, but can be summoned quickly and reactively to attacks even if the user was taken by surprise.
[attr="class","nintales-subtitle"]C-RANK WATER RELEASE TECHNIQUES
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(RANGE: SHORT // DURATION: 2 (unless destroyed) // CD: 4) The user creates up to three copies of themselves out of water. As physically real clones, these copies are able to interact with others and even perform the same jutsu as the user. Water clones only possesses about a tenth of the user’s original strength, however, and will revert back into water upon receiving sufficient damage. Once dispersed, they turn into a mist that acts as a smokescreen that briefly covers the area. Water clones cannot travel too far from their user’s location, but are useful as support and diversions.[break][break]
(RANGE: SHORT // DURATION: 2 (unless destroyed) // CD: 4) The user traps a target in a sphere of heavy water, restricting the target’s movements and making breathing difficult. Escape is ordinarily extremely difficult, but can be achieved by releasing a large amount of chakra at once or overflowing the amount of water the prison can handle, causing it to burst. In order to maintain the prison, users must stay in contact with it. For this reason, water clones are typically used in combination with this technique.[break][break]
(RANGE: MED // DURATION: 2 (unless dispelled) // CD: 4) The user spits high viscosity water, covering the ground in a sticky syrupy substance that forms an adhesive trap, inhibiting mobility and reducing the enemy’s area of activity. The syrup can be manipulated after creation, moving to stick to and travel up surfaces. If they anticipate or see through this technique, opponents can divert chakra to the bottom of their feet to ‘stand’ on the trap normally as one would walk on water. Otherwise, those trapped will find it extremely difficult to move or break through.[break][break]
(RANGE: MED // DURATION: NA // CD: 3) The user summons a massive wave of water to crash down from the sky, crushing targets caught by the weight of its descent and washing them away. If they choose to, the user can cancel the technique in an instant, dispersing the wave into harmless drizzle.[break][break]
(RANGE: MED // DURATION: NA // CD: 3) Gathers water around the user’s weapon, creating a rapidly churning stream. The next time the weapon is swung, it unleashes a focused surge of water at the target with force enough to strip flesh from bone.[break][break]
(RANGE: LONG // DURATION: NA // CD: 4) As water gathers in their arms, the user performs a palm thrust with both hands, unleashing a spiraling torrent of water that takes the form of a dragon’s maw as it crashes into its target with tremendous speed and force. This technique can, to an extent, track an opponent and adjust its trajectory mid-flight, making it increasingly difficult to dodge the closer the target is to the user.
WATER CLONE TECHNIQUE (水分身の術)
(RANGE: SHORT // DURATION: 2 (unless destroyed) // CD: 4) The user creates up to three copies of themselves out of water. As physically real clones, these copies are able to interact with others and even perform the same jutsu as the user. Water clones only possesses about a tenth of the user’s original strength, however, and will revert back into water upon receiving sufficient damage. Once dispersed, they turn into a mist that acts as a smokescreen that briefly covers the area. Water clones cannot travel too far from their user’s location, but are useful as support and diversions.[break][break]
WATER PRISON TECHNIQUE (水牢の術)
(RANGE: SHORT // DURATION: 2 (unless destroyed) // CD: 4) The user traps a target in a sphere of heavy water, restricting the target’s movements and making breathing difficult. Escape is ordinarily extremely difficult, but can be achieved by releasing a large amount of chakra at once or overflowing the amount of water the prison can handle, causing it to burst. In order to maintain the prison, users must stay in contact with it. For this reason, water clones are typically used in combination with this technique.[break][break]
WATER RELEASE: SYRUP TRAP (水遁・水飴拿原)
(RANGE: MED // DURATION: 2 (unless dispelled) // CD: 4) The user spits high viscosity water, covering the ground in a sticky syrupy substance that forms an adhesive trap, inhibiting mobility and reducing the enemy’s area of activity. The syrup can be manipulated after creation, moving to stick to and travel up surfaces. If they anticipate or see through this technique, opponents can divert chakra to the bottom of their feet to ‘stand’ on the trap normally as one would walk on water. Otherwise, those trapped will find it extremely difficult to move or break through.[break][break]
WATER RELEASE: STORMY BLOCKADE (水遁・波乱万衝)
(RANGE: MED // DURATION: NA // CD: 3) The user summons a massive wave of water to crash down from the sky, crushing targets caught by the weight of its descent and washing them away. If they choose to, the user can cancel the technique in an instant, dispersing the wave into harmless drizzle.[break][break]
WATER RELEASE: WATER FORGE TECHNIQUE (水遁・水錬の術)
(RANGE: MED // DURATION: NA // CD: 3) Gathers water around the user’s weapon, creating a rapidly churning stream. The next time the weapon is swung, it unleashes a focused surge of water at the target with force enough to strip flesh from bone.[break][break]
WATER RELEASE: AZURE DRAGON PALM (水遁・青龍掌)
(RANGE: LONG // DURATION: NA // CD: 4) As water gathers in their arms, the user performs a palm thrust with both hands, unleashing a spiraling torrent of water that takes the form of a dragon’s maw as it crashes into its target with tremendous speed and force. This technique can, to an extent, track an opponent and adjust its trajectory mid-flight, making it increasingly difficult to dodge the closer the target is to the user.
[attr="class","nintales-subtitle"]B-RANK WATER RELEASE TECHNIQUES
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(RANGE: SHORT // DURATION: NA // CD: 5) When the user is hit by an attack, this technique immediately transforms the targeted area into water— avoiding any physical damage from attacks or techniques. They then reform the affected part of their body, leaving no trace of the technique behind. [break][break]
(RANGE: MED // DURATION: NA // CD: 5) The user summons at least a thousand long, thin needles of water from thin air to surround a target. With careful aim and masterful control, they aim at a target before firing the needles in bursts. Targets struck by the needles suffer myriad piercing injuries. The sheer number of needles make this an excellent technique for crowd control.[break][break]
(RANGE: LONG // DURATION: NA // CD: 5) The user summons water in the shape of a dragon, sending it towards a target. On impact, the dragon becomes a roaring vortex of churning waves, engulfing its prey and trapping them within its watery coils. At the end of its duration, the vortex implodes, crushing everything trapped within.[break][break]
(RANGE: LONG // DURATION: NA // CD: 4) Quick and deadly. The user summons a linear wave of high-velocity water that shoots outwards from the ground at breakneck speeds towards a target. This technique is strong enough to slice cleanly through rock. Up to three such waves can be launched at a time.[break][break]
(RANGE: MED // DURATION: 2 (unless dispelled) // CD: 4) The user creates a defensive barrier of water around themselves or others. The wall’s strength is determined by the amount of chakra infused into it, and the user can control its duration and thickness. The clear water does not obstruct vision, enabling uninhibited movement and strategic planning. Additionally, the water can be used offensively, flinging opponents away upon the wall’s formation.
WATER REPLACEMENT (水変わり身)
(RANGE: SHORT // DURATION: NA // CD: 5) When the user is hit by an attack, this technique immediately transforms the targeted area into water— avoiding any physical damage from attacks or techniques. They then reform the affected part of their body, leaving no trace of the technique behind. [break][break]
THOUSAND STINGING NEEDLES OF DEATH (千殺水翔)
(RANGE: MED // DURATION: NA // CD: 5) The user summons at least a thousand long, thin needles of water from thin air to surround a target. With careful aim and masterful control, they aim at a target before firing the needles in bursts. Targets struck by the needles suffer myriad piercing injuries. The sheer number of needles make this an excellent technique for crowd control.[break][break]
WATER RELEASE: DRAGON TORRENT BULLET (水遁・激龍弾)
(RANGE: LONG // DURATION: NA // CD: 5) The user summons water in the shape of a dragon, sending it towards a target. On impact, the dragon becomes a roaring vortex of churning waves, engulfing its prey and trapping them within its watery coils. At the end of its duration, the vortex implodes, crushing everything trapped within.[break][break]
WATER RELEASE: RISING WATER SLICER (水遁・水上切)
(RANGE: LONG // DURATION: NA // CD: 4) Quick and deadly. The user summons a linear wave of high-velocity water that shoots outwards from the ground at breakneck speeds towards a target. This technique is strong enough to slice cleanly through rock. Up to three such waves can be launched at a time.[break][break]
WATER RELEASE: WATER FORMATION WALL (水遁・水陣壁)
(RANGE: MED // DURATION: 2 (unless dispelled) // CD: 4) The user creates a defensive barrier of water around themselves or others. The wall’s strength is determined by the amount of chakra infused into it, and the user can control its duration and thickness. The clear water does not obstruct vision, enabling uninhibited movement and strategic planning. Additionally, the water can be used offensively, flinging opponents away upon the wall’s formation.
[attr="class","nintales-subtitle"]A-RANK WATER RELEASE TECHNIQUES
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(RANGE: LONG // DURATION: 2 (unless dispelled) // CD: ONCE PER THREAD) Conjures an orb of water from which many sharp whips of water emerge. The whips can be directed to maim or impale a single or multiple targets. They can change direction mid-trajectory, bending to seek out prey. The strength from each whip is such that flesh can be flayed from bone with a single strike.[break][break]
(RANGE: LONG // DURATION: 3 // CD: ONCE PER THREAD) The user conjures a massive amount of water, covering an entire area with a veritable tsunami. This artificial ocean of water can be used for further Water Release techniques, and can even be reinforced to trap all enemies within like a gigantic water prison. The crushing waves produced by this technique make it incredibly difficult to escape, requiring large amounts of strength and stamina to resist.
WATER RELEASE: WATER DRAGON WHIP (水遁・水龍鞭)
(RANGE: LONG // DURATION: 2 (unless dispelled) // CD: ONCE PER THREAD) Conjures an orb of water from which many sharp whips of water emerge. The whips can be directed to maim or impale a single or multiple targets. They can change direction mid-trajectory, bending to seek out prey. The strength from each whip is such that flesh can be flayed from bone with a single strike.[break][break]
WATER RELEASE: GREAT EXPLODING WATER SHOCKWAVE (水遁・大爆水衝波)
(RANGE: LONG // DURATION: 3 // CD: ONCE PER THREAD) The user conjures a massive amount of water, covering an entire area with a veritable tsunami. This artificial ocean of water can be used for further Water Release techniques, and can even be reinforced to trap all enemies within like a gigantic water prison. The crushing waves produced by this technique make it incredibly difficult to escape, requiring large amounts of strength and stamina to resist.
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