Feb 28, 2024 19:08:00 GMT
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Post by Mitsurugi-sama on Feb 28, 2024 19:08:00 GMT
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[attr="class","nintales-title"]general genjutsu,
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Genjutsu (幻術) is one of the main technique categories that utilize chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only sensory illusions experienced by those who fall victim to it.
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Genjutsu is created when a shinobi controls the chakra flow of a target’s cerebral nervous system, affecting their five senses to create false images or trick the body into believing it has experienced physical sensations such as pain. Those under the influence of genjutsu will appear to be either unconscious or continue to move around under the pretense of the illusion.
Genjutsu (幻術) is one of the main technique categories that utilize chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only sensory illusions experienced by those who fall victim to it.
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Genjutsu is created when a shinobi controls the chakra flow of a target’s cerebral nervous system, affecting their five senses to create false images or trick the body into believing it has experienced physical sensations such as pain. Those under the influence of genjutsu will appear to be either unconscious or continue to move around under the pretense of the illusion.
[attr="class","nintales-subtitle"]D-RANK TAIJUTSU TECHNIQUES
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(RANGE: NA // DURATION: NA // CD: 1) The least harmful option for combating genjutsu is for the shinobi to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the genjutsu user’s chakra. This simple yet effective technique can be used to easily break through genjutsu up to C-Rank in strength, provided the user is aware they are in a genjutsu.[break][break]
(RANGE: SHORT // DURATION: 2 (unless dispelled) // CD: 4) The user creates several ghost-like figures clad in black that emerge from the surrounding environment. These figures slowly move towards their target to provoke them into attacking empty air; they are unable to do damage due to their illusory nature. This genjutsu affects a small targeted area, and will dissipate in the target’s eyes if they leave its bounds.[break][break]
(RANGE: SHORT // DURATION: 2 (unless interrupted) // CD: ONCE PER THREAD) The user makes eye contact and subjects their target to visions of their greatest fear, regardless of whether or not they’re aware of the fear at all. Focus must be maintained for the technique to continue to be effective.
GENJUTSU DISSIPATION (幻術解)
(RANGE: NA // DURATION: NA // CD: 1) The least harmful option for combating genjutsu is for the shinobi to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the genjutsu user’s chakra. This simple yet effective technique can be used to easily break through genjutsu up to C-Rank in strength, provided the user is aware they are in a genjutsu.[break][break]
MIST SERVANT TECHNIQUE (霞従者の術)
(RANGE: SHORT // DURATION: 2 (unless dispelled) // CD: 4) The user creates several ghost-like figures clad in black that emerge from the surrounding environment. These figures slowly move towards their target to provoke them into attacking empty air; they are unable to do damage due to their illusory nature. This genjutsu affects a small targeted area, and will dissipate in the target’s eyes if they leave its bounds.[break][break]
DEMONIC ILLUSION: HELL VIEWING TECHNIQUE (魔幻・奈落見の術)
(RANGE: SHORT // DURATION: 2 (unless interrupted) // CD: ONCE PER THREAD) The user makes eye contact and subjects their target to visions of their greatest fear, regardless of whether or not they’re aware of the fear at all. Focus must be maintained for the technique to continue to be effective.
[attr="class","nintales-subtitle"]C-RANK TAIJUTSU TECHNIQUES
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(RANGE: NA // DURATION: NA // CD: 3) A genjutsu counter-technique. When the user realizes they have been ensnared in an illusion, they can interrupt their opponent’s chakra flow to hijack the illusion, dissolving their body into flower petals, freeing themselves, and taking the opponent by surprise.[break][break]
(RANGE: SHORT-MED // DURATION: 3 (unless interrupted) // CD: ONCE PER THREAD) The user casts an illusion on a single enemy, blurring their vision of the world around them. This technique also creates the illusion of the opponent’s feet sinking into the ground, as though they were standing on quicksand, effectively immobilizing them so long as they remain in the genjutsu.[break][break]
(RANGE: SHORT-MED // DURATION: 3 (unless interrupted) // CD: ONCE PER THREAD) Can only be used out of combat. This genjutsu technique causes a target or group of targets to, while walking in what they believe to be a straight line, instead walk in circles. Those that lack the awareness to realize they are in a genjutsu by noticing strange reoccurrences in the environment are quickly tired out.
FLOWER ESCAPE TECHNIQUE (花抜けの術)
(RANGE: NA // DURATION: NA // CD: 3) A genjutsu counter-technique. When the user realizes they have been ensnared in an illusion, they can interrupt their opponent’s chakra flow to hijack the illusion, dissolving their body into flower petals, freeing themselves, and taking the opponent by surprise.[break][break]
ILLUSION OF THE UNDERWORLD (冥界の幻想)
(RANGE: SHORT-MED // DURATION: 3 (unless interrupted) // CD: ONCE PER THREAD) The user casts an illusion on a single enemy, blurring their vision of the world around them. This technique also creates the illusion of the opponent’s feet sinking into the ground, as though they were standing on quicksand, effectively immobilizing them so long as they remain in the genjutsu.[break][break]
SLY MIND EFFECT TECHNIQUE (狐狸心中の術)
(RANGE: SHORT-MED // DURATION: 3 (unless interrupted) // CD: ONCE PER THREAD) Can only be used out of combat. This genjutsu technique causes a target or group of targets to, while walking in what they believe to be a straight line, instead walk in circles. Those that lack the awareness to realize they are in a genjutsu by noticing strange reoccurrences in the environment are quickly tired out.
[attr="class","nintales-subtitle"]B-RANK TAIJUTSU TECHNIQUES
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(RANGE: SHORT // DURATION: 3 (unless dispelled) // CD: ONCE PER THREAD) A complex technique that requires great focus. The user places an environmental illusion within another environmental illusion. When the target dispels the first, it will be increasingly difficult for them to realize that a second is in place.[break][break]
(RANGE: MED // DURATION: NA // CD: ONCE PER THREAD) The user creates the illusion of a tremendous fireball descending from the sky onto their target by making the target perceive them performing dummy hand seals. As an illusion that affects all senses, the targets feel the blazing hot temperature of this fire as it approaches; as an illusion, however, the fireball disappears immediately when it is supposed to make impact. An excellent illusion when one requires a distraction or diversion.
DEMONIC ILLUSION: DOUBLE FALSE SURROUNDINGS TECHNIQUE (魔幻・二此処非の術)
(RANGE: SHORT // DURATION: 3 (unless dispelled) // CD: ONCE PER THREAD) A complex technique that requires great focus. The user places an environmental illusion within another environmental illusion. When the target dispels the first, it will be increasingly difficult for them to realize that a second is in place.[break][break]
DEMONIC ILLUSION: DESCENDING HELL TECHNIQUE (魔幻・地獄降下の術)
(RANGE: MED // DURATION: NA // CD: ONCE PER THREAD) The user creates the illusion of a tremendous fireball descending from the sky onto their target by making the target perceive them performing dummy hand seals. As an illusion that affects all senses, the targets feel the blazing hot temperature of this fire as it approaches; as an illusion, however, the fireball disappears immediately when it is supposed to make impact. An excellent illusion when one requires a distraction or diversion.
[attr="class","nintales-subtitle"]A-RANK TAIJUTSU TECHNIQUES
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(RANGE: SHORT // DURATION: 2 // CD: ONCE PER THREAD) Must be used outside of combat. This technique allows the user to perform a sort of reverse hypnosis, pulling out forgotten memories and forcing the target to remember and recount details they otherwise could not. The target will be forced to comply with the interrogation, but will retain their personality while doing so.[break][break]
(RANGE: MED // DURATION: 3 // CD: ONCE PER THREAD) The user places a hallucinatory darkness on a target’s eyesight, causing them to see nothing but black. The sensation is likened to being at the bottom of a deep hole, and the target is left extremely vulnerable to attack. The target must rely on other senses in order to overcome this complex technique, which cannot be ordinarily broken through with conventional release techniques.
TIME REVERSAL TECHNIQUE (時逆の術)
(RANGE: SHORT // DURATION: 2 // CD: ONCE PER THREAD) Must be used outside of combat. This technique allows the user to perform a sort of reverse hypnosis, pulling out forgotten memories and forcing the target to remember and recount details they otherwise could not. The target will be forced to comply with the interrogation, but will retain their personality while doing so.[break][break]
BRINGER OF DARKNESS TECHNIQUE (黒暗行の術)
(RANGE: MED // DURATION: 3 // CD: ONCE PER THREAD) The user places a hallucinatory darkness on a target’s eyesight, causing them to see nothing but black. The sensation is likened to being at the bottom of a deep hole, and the target is left extremely vulnerable to attack. The target must rely on other senses in order to overcome this complex technique, which cannot be ordinarily broken through with conventional release techniques.
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