Mar 1, 2024 6:58:53 GMT
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Post by Tatarigami on Mar 1, 2024 6:58:53 GMT
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[attr="class","nintales-title"]basic techniques,
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The following is a list of general techniques that are learned by shinobi while they are an academy student, built on the principles learned there, or simply used by most if not all shinobi. These techniques are considered ‘freebies’, and new characters can know all or any number of them upon creation at the player's discretion. None of these techniques count towards the character's jutsu limit.
The following is a list of general techniques that are learned by shinobi while they are an academy student, built on the principles learned there, or simply used by most if not all shinobi. These techniques are considered ‘freebies’, and new characters can know all or any number of them upon creation at the player's discretion. None of these techniques count towards the character's jutsu limit.
[attr="class","nintales-subtitle"]LIST OF FUNDAMENTAL TECHNIQUES
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(E-RANK // RANGE: NA // DURATION: 1 // CD: 2) The most basic of shinobi techniques. The user creates up to three afterimages of themselves to move alongside them. These afterimages have no substance and are incapable of damaging opponents, used only to distract or confuse an enemy while other attacks are prepared. Opponents can identify clones from their original through careful observation, as clones won’t crush grass or kick up dust.[break][break]
(E-RANK // RANGE: NA // DURATION: NA // CD: NA) This supplementary technique allows the user to enclose a wide variety of objects and even living things in scrolls and also release them on command upon meeting specific conditions. Users cannot store items while in combat, but they can retrieve them.[break][break]
(E-RANK // RANGE: NA // DURATION: NA // CD: NA) The most basic of escape techniques. When the user is bound by a rope or other simple restraint, this technique allows them to escape by methodically dislocating their joints to free themselves.[break][break]
(E-RANK // RANGE: NA // DURATION: NA // CD: NA) Allows the user to take the appearance of whoever and whatever they choose. Inanimate objects are the most difficult to transform into, but the user will gain the physical features of whatever they transform into, such as a weapon’s sharpness. While this technique is easy to use, it is difficult to master, and even practiced transformations may contain minor flaws that expose them. The transformation can be dissolved at will by the user or is naturally dispelled when the user is knocked out or heavily injured.[break][break]
(D-RANK // RANGE: SHORT-LONG // DURATION: NA // CD: 2) A high-speed movement technique used by shinobi to travel short to long distances at an almost untraceable speed. To an observer, it appears as if they have simply teleported. The longer the distance traveled and the bigger the difference in elevation between the start and end points, the more chakra this technique requires in order to work. Certain substances can be used as an added distraction when executing the technique, such as sand, ink, or water.[break][break]
(D-RANK // RANGE: NA // DURATION: NA // CD: 3) The instant before they are struck by an attack, the user replaces themselves wth a substitute item, leading opponents to believe that their attack landed— although this is simply an optical illusion. This technique is often used as either an opportunity to escape or as a means to distract an opponent for a counterattack. Explosive tags can be applied to the substitute item so that it explodes on hit.
CLONE TECHNIQUE (分身の術)
(E-RANK // RANGE: NA // DURATION: 1 // CD: 2) The most basic of shinobi techniques. The user creates up to three afterimages of themselves to move alongside them. These afterimages have no substance and are incapable of damaging opponents, used only to distract or confuse an enemy while other attacks are prepared. Opponents can identify clones from their original through careful observation, as clones won’t crush grass or kick up dust.[break][break]
ENCLOSING & DISCLOSING TECHNIQUE (封入開封の術)
(E-RANK // RANGE: NA // DURATION: NA // CD: NA) This supplementary technique allows the user to enclose a wide variety of objects and even living things in scrolls and also release them on command upon meeting specific conditions. Users cannot store items while in combat, but they can retrieve them.[break][break]
ROPE ESCAPE TECHNIQUE (縄抜けの術)
(E-RANK // RANGE: NA // DURATION: NA // CD: NA) The most basic of escape techniques. When the user is bound by a rope or other simple restraint, this technique allows them to escape by methodically dislocating their joints to free themselves.[break][break]
TRANSFORMATION TECHNIQUE (変化の術)
(E-RANK // RANGE: NA // DURATION: NA // CD: NA) Allows the user to take the appearance of whoever and whatever they choose. Inanimate objects are the most difficult to transform into, but the user will gain the physical features of whatever they transform into, such as a weapon’s sharpness. While this technique is easy to use, it is difficult to master, and even practiced transformations may contain minor flaws that expose them. The transformation can be dissolved at will by the user or is naturally dispelled when the user is knocked out or heavily injured.[break][break]
BODY FLICKER TECHNIQUE (瞬身の術)
(D-RANK // RANGE: SHORT-LONG // DURATION: NA // CD: 2) A high-speed movement technique used by shinobi to travel short to long distances at an almost untraceable speed. To an observer, it appears as if they have simply teleported. The longer the distance traveled and the bigger the difference in elevation between the start and end points, the more chakra this technique requires in order to work. Certain substances can be used as an added distraction when executing the technique, such as sand, ink, or water.[break][break]
BODY REPLACEMENT TECHNIQUE (変わり身の術)
(D-RANK // RANGE: NA // DURATION: NA // CD: 3) The instant before they are struck by an attack, the user replaces themselves wth a substitute item, leading opponents to believe that their attack landed— although this is simply an optical illusion. This technique is often used as either an opportunity to escape or as a means to distract an opponent for a counterattack. Explosive tags can be applied to the substitute item so that it explodes on hit.
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