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[attr="class","nintales-title"]tailed beast techniques,
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Tailed Beasts (尾獣) are nine titanic living forms of pure chakra differentiated by the number of tails they have. Each beast has shared and unique abilities and have massive quantities of powerful red chakra, which they can share with their jinchūriki if they so choose. You can find techniques that can be purchased by them here.
[break][break]
Note that some of the following techniques may have special requirements that must be fulfilled before purchased. In order to have access to even purchase any of the following, your character must be a jinchūriki; you can find a list of available jinchūriki positions here.
Tailed Beasts (尾獣) are nine titanic living forms of pure chakra differentiated by the number of tails they have. Each beast has shared and unique abilities and have massive quantities of powerful red chakra, which they can share with their jinchūriki if they so choose. You can find techniques that can be purchased by them here.
[break][break]
Note that some of the following techniques may have special requirements that must be fulfilled before purchased. In order to have access to even purchase any of the following, your character must be a jinchūriki; you can find a list of available jinchūriki positions here.
[attr="class","nintales-subtitle"]UNIVERSAL TAILED BEAST TECHNIQUES
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(S-RANK // RANGE: NA // DURATION: 5 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The tailed beast’s chakra is converted into a humanoid shape, granting the jinchūriki an edge in battle without completely releasing the beast. The physical manifestations and shape of the chakra enveloping the host depends on the beast. Jinchūriki gain even greater power in this form than their version one chakra shroud form, but are more susceptible to losing control unless they have Level Three: Beast Mastery.[break][break]
(S-RANK // RANGE: NA // DURATION: 2 // CD: 4) Requires Level Two: Limited Control. Rather than fully transform into a beast, the jinchūriki isolates partial transformations to parts of their body that manifest as the beast’s own limbs, fur, scales etc. These partially transformed limbs can interact with surroundings and be used in a tactical manner in battle; the effectiveness and full range of capabilities depends entirely on the jinchūriki.[break][break]
(S-RANK // RANGE: NA // DURATION: 4 // CD: ONCE PER THREAD) Requires Level Three: Beast Mastery. The jinchūriki, having mastered their tailed beast, is able to take the full, massive form of the tailed beast sealed within them, becoming devastatingly powerful. Each fully transformed jinchūriki can destroy a ninja village if left unchecked. In this form, they are able to use all their beast’s abilities and the ultimate tailed beast technique: Tailed Beast Ball.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki uses their massive tailed beast chakra reserve to turn a roar into a devastating force of pressure and destruction. This shockwave can deflect projectiles, fracture infrastructure, and disperse ninjutsu up to A-Rank in power. If used while in Tailed Beast Mode, this roar can disintegrate entire mountain ranges.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The user gathers chakra and shapes it into a sphere from their mouths before firing it at their target. This technique can also be focus fired as a continual beam. Tailed Beast Balls are incredibly dense, and on impact they practically vaporize everything in their blast radius in an instant. Depending on how long it is charged, a Tailed Beast Ball can range in destructive capabilities— from disintegrating a shinobi village to destroying an entire island or mountain range.
VERSION TWO TRANSFORMATION
(S-RANK // RANGE: NA // DURATION: 5 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The tailed beast’s chakra is converted into a humanoid shape, granting the jinchūriki an edge in battle without completely releasing the beast. The physical manifestations and shape of the chakra enveloping the host depends on the beast. Jinchūriki gain even greater power in this form than their version one chakra shroud form, but are more susceptible to losing control unless they have Level Three: Beast Mastery.[break][break]
PARTIAL TRANSFORMATION
(S-RANK // RANGE: NA // DURATION: 2 // CD: 4) Requires Level Two: Limited Control. Rather than fully transform into a beast, the jinchūriki isolates partial transformations to parts of their body that manifest as the beast’s own limbs, fur, scales etc. These partially transformed limbs can interact with surroundings and be used in a tactical manner in battle; the effectiveness and full range of capabilities depends entirely on the jinchūriki.[break][break]
TAILED BEAST MODE
(S-RANK // RANGE: NA // DURATION: 4 // CD: ONCE PER THREAD) Requires Level Three: Beast Mastery. The jinchūriki, having mastered their tailed beast, is able to take the full, massive form of the tailed beast sealed within them, becoming devastatingly powerful. Each fully transformed jinchūriki can destroy a ninja village if left unchecked. In this form, they are able to use all their beast’s abilities and the ultimate tailed beast technique: Tailed Beast Ball.[break][break]
TAILED BEAST GREAT ROAR (尾獣大咆哮)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki uses their massive tailed beast chakra reserve to turn a roar into a devastating force of pressure and destruction. This shockwave can deflect projectiles, fracture infrastructure, and disperse ninjutsu up to A-Rank in power. If used while in Tailed Beast Mode, this roar can disintegrate entire mountain ranges.[break][break]
TAILED BEAST BALL (尾獣玉)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The user gathers chakra and shapes it into a sphere from their mouths before firing it at their target. This technique can also be focus fired as a continual beam. Tailed Beast Balls are incredibly dense, and on impact they practically vaporize everything in their blast radius in an instant. Depending on how long it is charged, a Tailed Beast Ball can range in destructive capabilities— from disintegrating a shinobi village to destroying an entire island or mountain range.
[attr="class","nintales-subtitle"]ONE-TAILED JINCHŪRIKI TECHNIQUES
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(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. Manipulating a large quantity of sand, the jinchūriki literally buries the enemy with several successive layers before compressing it into the form of a pyramid— imprisoning the target on completion and sealing them with the same seals that are on Shukaku’s body. The pyramid varies in size depending on the size of the opponent. Extremely difficult to escape.[break][break]
(S-RANK // RANGE: LONG // DURATION: 2 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki scatters and compresses sand particles into bullet-like projectiles before expelling a gust of wind with the impact of a bomb, increasing the force and velocity of the sand bullets and creating a raging sandstorm. The strength of the sand is such that flesh can be pierced and flayed from bone while a target is trapped within. This technique possesses exceptional speed and range, and is difficult to dodge.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Shukaku, pounds its stomach, forcing a ball of wind from their mouth that functions much like a cannonball. The wind, highly compressed and imbued with chakra, travels in a straight line, tearing up trees and hollowing out the ground. On impact, it explodes to devastating effect. By hitting their stomach repeatedly, the jinchūriki can fire up to a dozen of these air cannonballs.
GRAND SAND IMPERIAL FUNERAL SEAL (砂漠層大葬封印)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. Manipulating a large quantity of sand, the jinchūriki literally buries the enemy with several successive layers before compressing it into the form of a pyramid— imprisoning the target on completion and sealing them with the same seals that are on Shukaku’s body. The pyramid varies in size depending on the size of the opponent. Extremely difficult to escape.[break][break]
WIND RELEASE: SAND BUCKSHOT (風遁・砂散弾)
(S-RANK // RANGE: LONG // DURATION: 2 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki scatters and compresses sand particles into bullet-like projectiles before expelling a gust of wind with the impact of a bomb, increasing the force and velocity of the sand bullets and creating a raging sandstorm. The strength of the sand is such that flesh can be pierced and flayed from bone while a target is trapped within. This technique possesses exceptional speed and range, and is difficult to dodge.[break][break]
WIND RELEASE: DRILLING AIR BULLET (風遁・練空弾)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Shukaku, pounds its stomach, forcing a ball of wind from their mouth that functions much like a cannonball. The wind, highly compressed and imbued with chakra, travels in a straight line, tearing up trees and hollowing out the ground. On impact, it explodes to devastating effect. By hitting their stomach repeatedly, the jinchūriki can fire up to a dozen of these air cannonballs.
[attr="class","nintales-subtitle"]TWO-TAILED JINCHŪRIKI TECHNIQUES
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(A-RANK // RANGE: SHORT // DURATION: NA // CD: 3) Requires Level Two: Limited Control. The jinchūriki covers their nails in blue flames, extending them to appear as though they were the claws of a cat before slashing an opponent with a quick but powerful swipe. On contact, the target is set ablaze with blue flames.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. While transformed into Matatabi, the jinchūriki forms a large ball of blue flames from their mouth and shoots it at a target. This ball of flame erupts on impact with extreme force, and possesses enough force to reduce a large building to rubble and melt concrete.[break][break]
(S-RANK // RANGE: SHORT-MED // DURATION: NA // CD: ONCE PER THREAD) Requires active Version Two Transformation or Tailed Beast Mode. The jinchūriki delivers a powerful strike with a paw, sending their target flying cleanly through a mountain and setting them ablaze in blue flames. A simple technique that possesses exceptional lethality; if the force from the strike does not kill, the flames almost certainly will post-impact.
CAT CLAW (猫爪)
(A-RANK // RANGE: SHORT // DURATION: NA // CD: 3) Requires Level Two: Limited Control. The jinchūriki covers their nails in blue flames, extending them to appear as though they were the claws of a cat before slashing an opponent with a quick but powerful swipe. On contact, the target is set ablaze with blue flames.[break][break]
CAT FLAME ROARING FIRE (猫炎咆火)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. While transformed into Matatabi, the jinchūriki forms a large ball of blue flames from their mouth and shoots it at a target. This ball of flame erupts on impact with extreme force, and possesses enough force to reduce a large building to rubble and melt concrete.[break][break]
GREAT CAT CLAW ATTACK (大猫爪撃)
(S-RANK // RANGE: SHORT-MED // DURATION: NA // CD: ONCE PER THREAD) Requires active Version Two Transformation or Tailed Beast Mode. The jinchūriki delivers a powerful strike with a paw, sending their target flying cleanly through a mountain and setting them ablaze in blue flames. A simple technique that possesses exceptional lethality; if the force from the strike does not kill, the flames almost certainly will post-impact.
[attr="class","nintales-subtitle"]THREE-TAILED JINCHŪRIKI TECHNIQUES
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(A-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Isobu, curls themselves up into a ball and bounces, allowing themselves to crash down on an opponent. This technique can be used to quickly move around, overcoming the Three Tails’ natural limitation of having slow movement speed.[break][break]
(S-RANK // RANGE: SHORT // DURATION: NA // CD: 4) Requires Level Two: Limited Control. The jinchūriki strikes an opponent with a powerful blow, causing a large formation of tough coral to quickly sprout from the initial point of contact. This coral spreads quickly to cover the opponent’s body, restricting mobility and eventually crushing them unless all the coral is removed. If even the smallest amount of coral remains, it will continue to grow and spread.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki launches water balls of varying size with great speed and overwhelming force. These projectiles are so powerful they are able to destroy the face of a cliff, and can completely disintegrate any obstacles in their path towards the target. If used in Tailed Beast Mode, the projectiles are even larger in size.
LEAPING BULLET SHELL TOWER (跳弾甲櫓)
(A-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Isobu, curls themselves up into a ball and bounces, allowing themselves to crash down on an opponent. This technique can be used to quickly move around, overcoming the Three Tails’ natural limitation of having slow movement speed.[break][break]
CORAL PALM (珊瑚掌)
(S-RANK // RANGE: SHORT // DURATION: NA // CD: 4) Requires Level Two: Limited Control. The jinchūriki strikes an opponent with a powerful blow, causing a large formation of tough coral to quickly sprout from the initial point of contact. This coral spreads quickly to cover the opponent’s body, restricting mobility and eventually crushing them unless all the coral is removed. If even the smallest amount of coral remains, it will continue to grow and spread.[break][break]
WATER RELEASE: GREAT WATER MASS BULLET (水遁・大塊水弾)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki launches water balls of varying size with great speed and overwhelming force. These projectiles are so powerful they are able to destroy the face of a cliff, and can completely disintegrate any obstacles in their path towards the target. If used in Tailed Beast Mode, the projectiles are even larger in size.
[attr="class","nintales-subtitle"]FOUR-TAILED JINCHŪRIKI TECHNIQUES
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(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. A Lava Release technique unique to the four-tail’s jinchūriki. The user creates a volcano under an opponent that explodes violently, sending molten rock flying up in all directions— the visual effects of which resemble a giant flower. The lava produced is able to melt almost anything in its path— even the bodies of other tailed beasts. Can be used in Tailed Beast Mode to create an even larger volcano.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Son Gokū, spews continuous green flames over a wide area, setting everything ablaze and melting its surroundings. The heat from these flames is such that it can turn all surrounding rock and mountains into pure lava, turning the terrain hazardous. The heat then severely weakens any Water Release techniques performed for four posts thereafter.
FLOWER-FRUIT MOUNTAIN (花果山)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires Level Two: Limited Control. A Lava Release technique unique to the four-tail’s jinchūriki. The user creates a volcano under an opponent that explodes violently, sending molten rock flying up in all directions— the visual effects of which resemble a giant flower. The lava produced is able to melt almost anything in its path— even the bodies of other tailed beasts. Can be used in Tailed Beast Mode to create an even larger volcano.[break][break]
MONKEY FLAME ARSON (猿炎放火)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Son Gokū, spews continuous green flames over a wide area, setting everything ablaze and melting its surroundings. The heat from these flames is such that it can turn all surrounding rock and mountains into pure lava, turning the terrain hazardous. The heat then severely weakens any Water Release techniques performed for four posts thereafter.
[attr="class","nintales-subtitle"]FIVE-TAILED JINCHŪRIKI TECHNIQUES
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(S-RANK // RANGE: SHORT-MED // DURATION: 3 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki increases the temperature of their chakra to its boiling point, creating steam and evaporating any water or ice in direct contact with their body. The pressure from this steam can be used to increase the force behind their physical attacks, giving the jinchūriki immense strength and dashing speeds. The power behind each strike is such that even a simple kick can send an opponent reeling a great distance. Can also be used in Version Two.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. As Kokuō, the jinchūriki drives their horns directly into an opponent after winding up with a powerful charge. The force from this attack is so great that it can easily impale other fully transformed tailed beasts and send them flying a great distance away.
STEAM RELEASE: UNRIVALLED STRENGTH (沸遁・怪力無双)
(S-RANK // RANGE: SHORT-MED // DURATION: 3 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki increases the temperature of their chakra to its boiling point, creating steam and evaporating any water or ice in direct contact with their body. The pressure from this steam can be used to increase the force behind their physical attacks, giving the jinchūriki immense strength and dashing speeds. The power behind each strike is such that even a simple kick can send an opponent reeling a great distance. Can also be used in Version Two.[break][break]
HORN BREAKING (角折り)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. As Kokuō, the jinchūriki drives their horns directly into an opponent after winding up with a powerful charge. The force from this attack is so great that it can easily impale other fully transformed tailed beasts and send them flying a great distance away.
[attr="class","nintales-subtitle"]SIX-TAILED JINCHŪRIKI TECHNIQUES
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(S-RANK // RANGE: SHORT // DURATION: 3 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki can ooze an alkaline liquid from their skin, which burns on contact. The substance is corrosive enough to burn through even the reinforced skin of other Tailed Beasts. This technique can be used in any state of transformation, including Version Two and Tailed Beast Mode.[break][break]
(S-RANK // RANGE: SHORT-MED // DURATION: NA // CD: 4) Requires Level Two: Limited Control. The jinchūriki is able to create highly versatile bubbles— a form of Water Release that each possess explosive composition, which can be sent to attack an enemy. These bubbles burst on their own or on command. The bubbles can be combined with Saiken’s acid secretion abilities, allowing each burst bubble to melt through solid rock. This technique is highly versatile, and the jinchūriki can derive many additional jutsu from it.[break][break]
(S-RANK // RANGE: MED-LONG // DURATION: 3 // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Saiken, releases a dense gas from their body. Because of its gaseous nature, the substance can cover a wide area in a short period of time, and is corrosive enough to instantly disintegrate entire sections of a forest. The substance can also be expelled in a liquid state, covering a smaller area but creating an extremely hazardous terrain that none but the jinchūriki can traverse safely.
LEECH GAP (蛭間)
(S-RANK // RANGE: SHORT // DURATION: 3 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki can ooze an alkaline liquid from their skin, which burns on contact. The substance is corrosive enough to burn through even the reinforced skin of other Tailed Beasts. This technique can be used in any state of transformation, including Version Two and Tailed Beast Mode.[break][break]
SOAP BUBBLE NINJUTSU (しゃぼん玉の忍術)
(S-RANK // RANGE: SHORT-MED // DURATION: NA // CD: 4) Requires Level Two: Limited Control. The jinchūriki is able to create highly versatile bubbles— a form of Water Release that each possess explosive composition, which can be sent to attack an enemy. These bubbles burst on their own or on command. The bubbles can be combined with Saiken’s acid secretion abilities, allowing each burst bubble to melt through solid rock. This technique is highly versatile, and the jinchūriki can derive many additional jutsu from it.[break][break]
WISDOM WOLF DECAY (知狼朽)
(S-RANK // RANGE: MED-LONG // DURATION: 3 // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Saiken, releases a dense gas from their body. Because of its gaseous nature, the substance can cover a wide area in a short period of time, and is corrosive enough to instantly disintegrate entire sections of a forest. The substance can also be expelled in a liquid state, covering a smaller area but creating an extremely hazardous terrain that none but the jinchūriki can traverse safely.
[attr="class","nintales-subtitle"]SEVEN-TAILED JINCHŪRIKI TECHNIQUES
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(A-RANK // RANGE: SHORT-LONG // DURATION: 2 // CD: 4) Requires Level Two: Limited Control. The jinchūriki of the seven-tailed beast is able to produce a seemingly unlimited amount of fine powder from their mouth or skin. The powder produces a luminous quality, shining so brightly it can blind multiple targets in its area of effect. The powder is also highly combustible, and can be used offensively in a variety of attacks. The jinchūriki is immune to the effects of their own scale powder. This technique is highly versatile, and the jinchūriki can derive any number of additional jutsu from it.[break][break]
(A-RANK // RANGE: LONG // DURATION: 3 (unless ignited) // CD: NA) Requires Level Two: Limited Control. The jinchūriki exhales a large quantity of scale powder from their mouths which, due to their luminous quality, shines so brightly that it temporarily blinds multiple targets within its area of effect. If used while in Tailed Beast Mode or Version Two, the jinchūriki can infuse chakra into and use their mandibles like a flint to ignite the powder, causing a devastating chain explosion that can level entire forests.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: 4) Requires Level Two: Limited Control. The jinchūriki compresses their scale powder into a dense mass with a razor sharp edge before sending it in the form of a large arc (or multiple smaller arcs) towards a target. This projectile possesses nearly twice the cutting power of regular Wind Release techniques and explode on contact into a blinding cloud, covering all nearby opponents in explosive scale powder. The powder ignites if exposed to fire.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Chōmei, charges at a target and latches on with its strong mandibles before taking to the skies. In midair, the jinchūriki rapidly spins while producing scale powder from their body, creating a tornado around them and crashing down to earth. On impact, they use their mandibles as a flint, igniting the scale powder. The tornado becomes one of roaring flames, incinerating the trapped target as they are being driven into the ground. The technique culminates in a massive destruction large enough to be felt for miles as it immediately disintegrates everything within a large radius of its impact. Only the jinchūriki, protected by Chōmei’s thick armor, can emerge completely unscathed.[break][break]
(S-RANK // RANGE: NA // DURATION: 3 (unless destroyed) // CD: 5) Requires Level Two: Limited Control. The jinchūriki is able to produce a highly durable but fine silk from their mouths that, when wrapped around themselves, a target, or an object, can completely prevent chakra absorption from outside sources. This silk is highly durable and can only be pierced with a chakra-infused blade, and only when it is hit where it is thinnest and structurally weakest— a point which can be found with dōjutsu.[break][break]
(S-RANK // RANGE: NA // DURATION: NA // CD: NA) Requires active partial transformation. The jinchūriki is able to sprout and maintain a pair of insect wings, allowing for high-speed flight and free movement in midair. Exceptionally versatile and deadly when combined with taijutsu. If severed, these wings can be regrown indefinitely if the host has chakra to spare.
SCALE POWDER (鱗粉)
(A-RANK // RANGE: SHORT-LONG // DURATION: 2 // CD: 4) Requires Level Two: Limited Control. The jinchūriki of the seven-tailed beast is able to produce a seemingly unlimited amount of fine powder from their mouth or skin. The powder produces a luminous quality, shining so brightly it can blind multiple targets in its area of effect. The powder is also highly combustible, and can be used offensively in a variety of attacks. The jinchūriki is immune to the effects of their own scale powder. This technique is highly versatile, and the jinchūriki can derive any number of additional jutsu from it.[break][break]
HIDING IN SCALE POWDER TECHNIQUE (鱗粉隠れの術)
(A-RANK // RANGE: LONG // DURATION: 3 (unless ignited) // CD: NA) Requires Level Two: Limited Control. The jinchūriki exhales a large quantity of scale powder from their mouths which, due to their luminous quality, shines so brightly that it temporarily blinds multiple targets within its area of effect. If used while in Tailed Beast Mode or Version Two, the jinchūriki can infuse chakra into and use their mandibles like a flint to ignite the powder, causing a devastating chain explosion that can level entire forests.[break][break]
SCALE POWDER CUTTER TECHNIQUE (鱗粉切りの術)
(S-RANK // RANGE: LONG // DURATION: NA // CD: 4) Requires Level Two: Limited Control. The jinchūriki compresses their scale powder into a dense mass with a razor sharp edge before sending it in the form of a large arc (or multiple smaller arcs) towards a target. This projectile possesses nearly twice the cutting power of regular Wind Release techniques and explode on contact into a blinding cloud, covering all nearby opponents in explosive scale powder. The powder ignites if exposed to fire.[break][break]
SCALE POWDER BLASTING (鱗粉衝波)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Chōmei, charges at a target and latches on with its strong mandibles before taking to the skies. In midair, the jinchūriki rapidly spins while producing scale powder from their body, creating a tornado around them and crashing down to earth. On impact, they use their mandibles as a flint, igniting the scale powder. The tornado becomes one of roaring flames, incinerating the trapped target as they are being driven into the ground. The technique culminates in a massive destruction large enough to be felt for miles as it immediately disintegrates everything within a large radius of its impact. Only the jinchūriki, protected by Chōmei’s thick armor, can emerge completely unscathed.[break][break]
COCOON SILK (繭糸)
(S-RANK // RANGE: NA // DURATION: 3 (unless destroyed) // CD: 5) Requires Level Two: Limited Control. The jinchūriki is able to produce a highly durable but fine silk from their mouths that, when wrapped around themselves, a target, or an object, can completely prevent chakra absorption from outside sources. This silk is highly durable and can only be pierced with a chakra-infused blade, and only when it is hit where it is thinnest and structurally weakest— a point which can be found with dōjutsu.[break][break]
MANIFEST INSECT WINGS (昆虫の羽)
(S-RANK // RANGE: NA // DURATION: NA // CD: NA) Requires active partial transformation. The jinchūriki is able to sprout and maintain a pair of insect wings, allowing for high-speed flight and free movement in midair. Exceptionally versatile and deadly when combined with taijutsu. If severed, these wings can be regrown indefinitely if the host has chakra to spare.
[attr="class","nintales-subtitle"]EIGHT-TAILED JINCHŪRIKI TECHNIQUES
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(A-RANK // RANGE: NA // DURATION: NA // CD: 2) Requires Level Two: Limited Control. The jinchūriki can produce a murky black ink, ejecting it from their mouths to blind opponents or to create ink clones able to interact with and support them in battle. They can even use the ink to pen notes or draw seals. A versatile ability, the ink can be applied in the creation of use of any number of new techniques by their jinchūriki.[break][break]
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Gyūki, coils their eight tails around themselves before extending them with explosive force, causing them to spin rapidly and resulting in the generation of gale force winds that buffet everything in the surrounding area. This technique is powerful enough to level the surrounding terrain, toppling buildings and mountains alike.
INK CREATION (インク作成)
(A-RANK // RANGE: NA // DURATION: NA // CD: 2) Requires Level Two: Limited Control. The jinchūriki can produce a murky black ink, ejecting it from their mouths to blind opponents or to create ink clones able to interact with and support them in battle. They can even use the ink to pen notes or draw seals. A versatile ability, the ink can be applied in the creation of use of any number of new techniques by their jinchūriki.[break][break]
TAILED BEAST EIGHT TWISTS (尾獣八巻き)
(S-RANK // RANGE: LONG // DURATION: NA // CD: ONCE PER THREAD) Requires active Tailed Beast Mode. The jinchūriki, in the form of Gyūki, coils their eight tails around themselves before extending them with explosive force, causing them to spin rapidly and resulting in the generation of gale force winds that buffet everything in the surrounding area. This technique is powerful enough to level the surrounding terrain, toppling buildings and mountains alike.
[attr="class","nintales-subtitle"]NINE-TAILED JINCHŪRIKI TECHNIQUES
[attr="class","nintales-body-2"]
(A-RANK // RANGE: LONG // DURATION: 3 // CD: 6) Requires Level Two: Limited Control. The jinchūriki is able to heighten their senses to sense hostility, hatred, and other negative emotions around them and within others. This ability is so powerful that the jinchūriki is able to find even concealed enemies, differentiate shinobi from their clones, and anticipate surprise attacks even from their blind spots.[break][break]
(S-RANK // RANGE: NA // DURATION: 4 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki is able to temporarily boost their regenerative abilities, closing even grievous wounds inflicted on them in mere seconds without need for conscious thought or focus. The regeneration granted by this ability is so rapid that even dozens of puncture wounds can be healed in mere moments, and limbs can be regrown indefinitely. This technique is considered a limited form of immortality due to its capabilities.
NINE-TAILED SENSING TECHNIQUE (九尾感知の術)
(A-RANK // RANGE: LONG // DURATION: 3 // CD: 6) Requires Level Two: Limited Control. The jinchūriki is able to heighten their senses to sense hostility, hatred, and other negative emotions around them and within others. This ability is so powerful that the jinchūriki is able to find even concealed enemies, differentiate shinobi from their clones, and anticipate surprise attacks even from their blind spots.[break][break]
NINE-TAILED REGENERATION (九尾再生能力)
(S-RANK // RANGE: NA // DURATION: 4 // CD: ONCE PER THREAD) Requires Level Two: Limited Control. The jinchūriki is able to temporarily boost their regenerative abilities, closing even grievous wounds inflicted on them in mere seconds without need for conscious thought or focus. The regeneration granted by this ability is so rapid that even dozens of puncture wounds can be healed in mere moments, and limbs can be regrown indefinitely. This technique is considered a limited form of immortality due to its capabilities.
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