Feb 28, 2024 7:56:23 GMT
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Post by Mitsurugi-sama on Feb 28, 2024 7:56:23 GMT
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[attr="class","nintales-title"]general techniques,
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The following is a list of techniques without nature transformations or specific classifications that shinobi are able to learn. Unlike basic techniques, which can be found here, these are not 'freebies' and must be purchased before they can use or, if present upon character creation, takes up a corresponding jutsu slot.[break][break]
Be sure to register your summon for your character and get staff approval if using the summoning technique.
The following is a list of techniques without nature transformations or specific classifications that shinobi are able to learn. Unlike basic techniques, which can be found here, these are not 'freebies' and must be purchased before they can use or, if present upon character creation, takes up a corresponding jutsu slot.[break][break]
Be sure to register your summon for your character and get staff approval if using the summoning technique.
[attr="class","nintales-subtitle"]D-RANK GENERAL TECHNIQUES
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(RANGE: SHORT-MED // DURATION: 2 (unless broken) // CD: 4) The user channels concentration, causing a target to experience a paralysis that feels as though they were being tied down with invisible steel ropes. A simple technique, although the strength of the binding varies significantly depending on the shinobi’s overall level of strength and control. Can stop an opponent entirely, slow them, and/or render them vulnerable to attack.
TEMPORARY PARALYSIS TECHNIQUE (金縛りの術)
(RANGE: SHORT-MED // DURATION: 2 (unless broken) // CD: 4) The user channels concentration, causing a target to experience a paralysis that feels as though they were being tied down with invisible steel ropes. A simple technique, although the strength of the binding varies significantly depending on the shinobi’s overall level of strength and control. Can stop an opponent entirely, slow them, and/or render them vulnerable to attack.
[attr="class","nintales-subtitle"]C-RANK GENERAL TECHNIQUES
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(RANGE: NA // DURATION: 3 // CD: 6) A widely known technique used to transport a target to the shinobi’s location. Before a creature or animal can be summoned, the shinobi must form a contract with it or its species. These summons are usually called upon to lend assistance in battle or to complete certain tasks. Only one creature or animal can be summoned at a time, and only one species of animal or creature can be contracted with per character. The summon is returned home after their contracted time expires.
SUMMONING TECHNIQUE (口寄せの術)
(RANGE: NA // DURATION: 3 // CD: 6) A widely known technique used to transport a target to the shinobi’s location. Before a creature or animal can be summoned, the shinobi must form a contract with it or its species. These summons are usually called upon to lend assistance in battle or to complete certain tasks. Only one creature or animal can be summoned at a time, and only one species of animal or creature can be contracted with per character. The summon is returned home after their contracted time expires.
[attr="class","nintales-subtitle"]B-RANK GENERAL TECHNIQUES
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(RANGE: LONG // DURATION: 2 (unless dispersed) // CD: 4) The user creates a shadow clone copy of themselves, dividing their chakra between themselves and the clone created. Unlike basic clone techniques, shadow clones are physically real and able to interact with the world. They can act as decoys, overwhelm an opponent, carry out tasks, share information, and perform jutsu. They disperse once struck, transferring their chakra and any memories gained while summoned back to the user.[break][break]
(RANGE: SHORT // DURATION: NA // CD: 3) Requires a high degree of chakra control. Diverts and stores chakra into one’s hands or feet before releasing it onto a target with pinpoint timing, increasing strength hundredfold for a single strike and making the attack powerful enough to split open the ground.
SHADOW CLONE TECHNIQUE (影分身の術)
(RANGE: LONG // DURATION: 2 (unless dispersed) // CD: 4) The user creates a shadow clone copy of themselves, dividing their chakra between themselves and the clone created. Unlike basic clone techniques, shadow clones are physically real and able to interact with the world. They can act as decoys, overwhelm an opponent, carry out tasks, share information, and perform jutsu. They disperse once struck, transferring their chakra and any memories gained while summoned back to the user.[break][break]
CHERRY BLOSSOM IMPACT (桜花衝)
(RANGE: SHORT // DURATION: NA // CD: 3) Requires a high degree of chakra control. Diverts and stores chakra into one’s hands or feet before releasing it onto a target with pinpoint timing, increasing strength hundredfold for a single strike and making the attack powerful enough to split open the ground.
[attr="class","nintales-subtitle"]A-RANK GENERAL TECHNIQUES
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(RANGE: LONG // DURATION: 2 (unless dispersed) // CD: ONCE PER THREAD) A larger-scale version of the standard Shadow Clone Technique with no difference between them beyond the number of clones being created. Only those with High Chakra Pools can use this technique due to the strain it places on the user. The highest number of clones that can be created at the moment is seven by those with Immense pools and five by those with high pools.[break][break]
(RANGE: LONG // DURATION: 2 (unless prematurely detonated) // CD: ONCE PER THREAD) The user creates between one to three shadow clones, intending for opponents to attack the clone at close range. After receiving an attack (or on command), the clone or clones detonate, creating a large and devastating explosion.
MULTIPLE SHADOW CLONE TECHNIQUE (多重影分身の術)
(RANGE: LONG // DURATION: 2 (unless dispersed) // CD: ONCE PER THREAD) A larger-scale version of the standard Shadow Clone Technique with no difference between them beyond the number of clones being created. Only those with High Chakra Pools can use this technique due to the strain it places on the user. The highest number of clones that can be created at the moment is seven by those with Immense pools and five by those with high pools.[break][break]
CLONE GREAT EXPLOSION (分身大爆破)
(RANGE: LONG // DURATION: 2 (unless prematurely detonated) // CD: ONCE PER THREAD) The user creates between one to three shadow clones, intending for opponents to attack the clone at close range. After receiving an attack (or on command), the clone or clones detonate, creating a large and devastating explosion.
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